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SOESD / Technology & Media Services / Media Materials Library / Online Curriculum Resources / Technology Sites

Technology Sites


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Technology Sites
  • Technology Integration Matrix from 
    http://fcit.usf.edu/matrix/index.php​
    The Florida Center for Instructional Technology has created a web-based matrix that shows what technology integration looks like from the entry level to the transformative level across the curriculum - all with videos with example lessons for each subject area.  
  • Buzzsprout Podcasting
    http://www.buzzsprout.com/how-to-make-a-podcast/​ and http://www.buzzsprout.com/blog/2015/01/15/mobile-learning/
    Don’t know the first thing about podcasting or how you can use it to make education a little easier? Check out Buzzsprout's very detailed illustrated step-by-step guide to creating a podcast and infographic about podcasting in education.  
  • Robotics
    http://www.thetech.org/exhibits/online/robotics/
    Visitors to San Francisco’s Tech Museum of Innovation Web site can experience the online exhibit Robotics: Sensing, Thinking, Acting. The Universal Robots section presents the history and workings of robotics. The Robot Art section includes the work of four Bay Area artists. Machines and Man addresses robotics and ethics in the 21st century. And At Your Command lets visitors control their own remotely operated robot. The free classroom materials are designed to increase students’ understanding about what makes a robot a robot, how robots sense, think and act as well as the uses and limitations of working robots. The educational materials were developed by the Carnegie Science Center.
  • Dust
    https://fallingdust.com/promo/
    A meteor shower has caused the adults around the world to lose consciousness.  This immersive game, co-created by NASA, has students searching for the reason why using mobile apps, websites, and social media. 
  • LearnOutLoud.com Podcasts
    http://www.learnoutloud.com/contents/All-LearnOutLoud.com's-Podcasts/9/21
    LearnOutLoud.com features educational podcasts on a variety of topics, including the site’s original podcast, the Audio Learning Revolution, a discussion of the evolving world of audio learning. Check out the Aesop’s Fables Podcast, a collection of the timeless moral fables of the Greek storyteller Aesop; the Founding Documents Podcast, a periodic showcase of the declarations, speeches and essays that form the core principles of U.S. Government; the Great Speeches in History podcast, declarations and speeches of the great thinkers, statesmen and other public orators throughout history; and the Biography podcast series, an exploration of the lives of notable people throughout history. Plus, each month LearnOutLoud.com releases a classic audiobook in its Free Audiobook of the Month Podcast.
  • Classroom 2.0
    http://www.classroom20.com/
    If you want to learn about Web 2.0 programs and resources, visit Classroom 2.0. You must sign up to join, but all resources and support from colleagues are free. The home page says that they “especially hope” to attract “beginners” in using Web 2.0 resources. Links to just about every educational resource are provided. The site also hosts free workshops and a weekly Saturday webinar where you can listen to, read about and learn about all the programs.
  • ReadWriteThink Strategy Guides for Computer Learning
    http://www.readwritethink.org/search/?strategy-guide-series=30098
    The new ReadWriteThink.org Strategy Guides define and provide examples of effective literacy teaching and learning strategies and offer a wealth of related resources to help sharpen your instruction. The Online Safety Strategy Guide describes the strategies involved in ensuring that students understand how to be safe when they participate in online discussions and join social networks. The Reading Online Strategy Guide explains how online reading differs from offline reading and presents strategies to build and reinforce the skills that online reading requires. The Teaching with Blogs Strategy Guide describes the processes involved in composing blogs in the classroom, the process of writing regular posts, or entries, that are published online. And the Teaching with Podcasts Strategy Guide describes the processes involved in composing and producing audio files that are published online as podcasts.
  • Create Virtual Worlds
    http://www.alice.org/index.php
    Have your students ever wanted to learn how to program a computer? Let Alice show them how. Alice is an innovative 3-D programming environment that makes it easy to create an animation for telling a story, playing an interactive game or creating a video to share on the Web. In Alice, 3-D objects (people, animals and vehicles) populate a virtual world, and students create a program to animate the objects. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course.
  • Integrate 21st Century Innovation Skills
    http://scratch.mit.edu/
    Developed at the MIT Media Lab, Scratch is a new programming language that makes it easy for your students to create their own interactive stories, animations, games, music and art—and share their creations on the Web. Scratch is designed to help young people (aged 8 and up) develop 21st century learning skills. As they create and share Scratch projects, students learn important mathematical and computational ideas, while also learning to think creatively, reason systematically and work collaboratively. Download Scratch free of charge.
  • Code.org
    http://code.org
    A non-profit that believes computer science should be part of the core K-12 curriculum.  They sponsor an annual learn-to-code event called "Hour of Code" along with other activities meant to entice participation by women and students of color.  There are lots of tutorials aimed at students in all different grade levels.  
  • Run Marco
    http://www.allcancode.com/
    Designed for 6-12 year olds, this free coding game allows the player to think like a professional developer as they guide Marco through a series of levels using code.  Can be played on iPad, Android, Kindle Fire or online. 
  • Science, Art & Technology
    http://www.artic.edu/aic/education/sciarttech/
    Hear specialists in art history, art conservation and the sciences discuss the connections between art, science and technology in video clips. You’ll also find lesson plans and student projects on this site created by The Art Institute of Chicago. The overarching goal of the site is to show science teachers that an art museum may be used as a visual library to augment and enrich established high school science curricula in chemistry, earth science or physics. With primary emphasis on the theme of light and color, the site reveals how the scientific method is applied to the making, conserving and exhibiting of art.
  • Investigate Elements of Web Design
    http://www.mowa.org/
    Students in both art classes and computer or Web-design classes will love the Museum of Web Art devoted to the finest artistic elements of Web design, counters, buttons and more. For graphic art students, this is an incredible resource with many galleries and exhibits. Check out the Kids Gallery for students who are learning to create patterns. There are even stories for elementary students.
  • IPL 15 Things
    http://ipl.ci.fsu.edu/community/wiki/index.php/IPL_15_Things
    Introductions to 15 of Internet Public Library's favorite online technologies; includes, for each of the 15, background information, best practices, related readings, examples of how the IPL is using the technology, and hands-on exercises.
  • The BigHugeLabs
    http://bighugelabs.com
    Website allows teachers and students to combine images to create magazine covers, mosaics, movie posters, trading cards and other media
  • 4NetSafety
    http://www.nsteens.org/
    Helps teens better understand the risks associated with the internet. Sprint has launched a program called 4NetSafety in partnership with the National Center for Missing and Exploited Children and the National Education Association’s Health and Information Network.
  • Create a Personal Whiteboard
    http://www.educreations.com/
    The free Educreations app turns an iPad into a recordable whiteboard. With voice recording, realistic digital ink, photo imports and simple sharing through email, Facebook or Twitter, you can broadcast your ideas from anywhere. Create an animated lesson simply by touching, tapping and talking. Use it to explain a math formula, add commentary to photos, diagram a sports play and more.
  • ThinkB4U
    http://www.thinkb4u.com
    ThinkB4U is a new series of web safety videos and tutorials from Google and its partners, Common Sense Media, ConnectSafely and the National Consumer League. The site includes three main components that are meant to be explored together. Each location—Home, School, Mall—includes several video shorts about a modern family’s online experiences. Users determine which path the family members take at the critical decision point. These shorts are just snapshots of more complicated issues, but they all attempt to address a fundamental message of taking a moment to think before acting. As users view each video, they can collect interactive objects. An object opens up a quick game about the subject of the video. Once users collect an object, they can access it at anytime during the session. When users scroll down the site, they’ll find complementary messages targeted for each audience—students, parents, educators. These messages strike a quick educational point. To find out more about the subject, users just click the link below the message. This action will open up a popup with tips and advice. Resources linked in the educators’ and parents’ sections of the site point to curriculum and advice provided by the site’s partners.
  • The Museum of Obsolete Objects
    http://www.youtube.com/mooojvm
    The Museum of Obsolete Objects (MOOO) is a YouTube channel featuring videos about objects such as cassette tapes that at one point represented cutting-edge technology and are now obsolete. The MOOO isn’t limited to 20th century objects; the list includes such objects as quill pens and the telegraph.
  • Common Sense Media : Internet Safety
    http://tv.disney.go.com/disneychannel/commonsense/
    Disney has teamed with Common Sense Media to help children and ‘tweens safely navigate the Internet and other digital platforms and to get parents thinking about how media and technology fit into their family’s life. The initiative includes a Web site that features the characters from Disney’s animated series “Phineas and Ferb” and supports Common Sense Media’s “Rules of the Road” for smart and safe use of digital media. The tips include guarding privacy and protecting one’s identity while online, balancing time spent in cyberspace and thinking before texting or posting material online.
  • Skype in the Classroom
    Skype in the classroom is a free service that provides resources and tools for teachers to use in their classrooms. The service includes more than 2,000 projects from Skype in the classroom partners and other teachers. The projects are categorized by subject and student age group. Projects recently added to the service include NASA’s Digital Learning Center, which provides opportunities for students to learn how to prepare a space vehicle for liftoff, help scientists and engineers explore the basic principles of matter, design their own spacesuit mission patch, discover what it’s like to live and work in space and learn the basics of robotics. The National Museum of the Royal Navy provides minitours of the ship HMS Victory, from Admiral Nelson’s cabin to the quarterdeck, and lets students see and discuss artifacts related to the trans-Atlantic slave trade. The British Council has created opportunities for students in developing countries to interact with students in the rest of the world. And Choose2Matter asks schools and teachers to share examples of creative ways of learning with one another. New projects add to existing Skype in the classroom projects from Penguin Books, Science Museum London, Microsoft, New York Philharmonic, Peace One Day Education, VerbalizeIt and more. Teachers can find additional information and sign up for Skype in the classroom for free on Skype’s education website.
  • State Education Policy Center
    Launched in October 2012, the State Education Policy Center (SEPC) is a database of state policies related to education and technology curated by the State Educational Technology Directors Association (SETDA) and its membership. SEPC is intended to help policymakers, researchers, corporate and philanthropic investors and educators keep track of developments in state-level policy directly affecting the realm of educational technology. As policies and practices evolve over time, these changes will be reflected in SEPC. In all cases, content will be verified and maintained by SETDA and its members. In addition to background information on each state, at launch SEPC focused on three topics: K–12 broadband policy and practice, online student assessment (formative and summative) policy and practice, and instructional materials policy and practice (with an emphasis on digital and open content). There are two primary ways to navigate around SEPC: by state and by topic. Within a topic, you can select subtopics for further information on the selected state, download the information for that state and/or flag an entry for further investigation by SETDA if you believe any posted information is incorrect or not up to date.
  • Digital Passport
    Digital Passport is a free web-based tool from Common Sense Media to help students in grades 3-5 use online and mobile technologies wisely.
    For more information, see this article.
  • Super Teacher Tools
    Tech tools for teachers – The SuperTeacherTools website has free technology tools for games and classroom management.
    Open Source Software
    From the website: By using Free and Open Source Software, schools can:
    Save money on their classroom and back-office programs
    Use programs that can be freely-copied and shared with students
    Customize programs for specific needs
    Provide teachers and students with an introduction to the world of collaborative software building
    This site was started after the significant positive response to Free and Open Source software by educators at the National Educational Computing Conference (NECC) held in July, 2006, in San Diego. http://www.wikispaces.com/_/2008101600/i/c.gifWe hope that this site will help you begin to navigate the world of Free and Open Source Software. Look at the menu on the left and start exploring. Please also help us build this site as a resource center by adding information.
    Wordle
    http://www.wordle.net/
    This website tool turns a story or block of text block into a “word cloud,” making the most common words prominent. 
    Digital Literacy
    http://www.digitalliteracy.gov/
    U.S. Department of Commerce launched this site as a gateway to materials, research, online learning tools and more to help librarians and educators access and share materials to use when training learners of all ages on topics such as information literacy, computer skills, digital literacies and more. The Dept. of Commerce's National Telecommunications and Information Administration (NTIA) created the portal in partnership with nine federal agencies to provide librarians, teachers, workforce trainers and others a central location to share digital literacy content and practices.  Individuals are welcome to visit the site to find resources, upload their own and/or connect with others who are offering training on these topics.  
    Meograph
    http://www.meograph.com/
    This free website enables interactive digital stories using video, audio, pictures, text, google earth maps, and other media. Some teachers are using it as a resource for flipped classrooms. The site calls their format "four-dimensional" stories.
     

    AASL Best Websites for Teaching & Learning 2013 Winners
  • Requirements to make the list
     
    *Free.
    *Web-Based.
    *Fosters qualities of innovation, creativity, active participation, and collaboration
    *User friendly.


    Media Sharing
  • Pinterest https://www.pinterest.com/ Grades 6-12
    Uploaded or “pin” images and videos from websites, blogs, or your own computer, smartphone, or tablet to create boards. Use it to present group or solo work on a research topic
    smore https://www.smore.com/ Grades 6-12
    Design and create professional online flyers by choosing from an array of templates, styles, and colors to compliment your individual style and audience. Use it to have students create their own flyers on a topic they are researching.
    easel.ly http://www.easel.ly/ Grades 6-12.
    Allows users to quickly create infographics and share visual ideas online. Use it to visually organize for discussions, projects
     
    Digital Storytelling
  • Inklewriter http://www.inklestudios.com/inklewriter/ Grades 6-12
    Inklewriter provides the format for writing interactive branched stories.
    myHistro http://www.myhistro.com/ Grades 4-12
    Provides a venue for stories displayed on maps
    FlipSnack http://www.flipsnack.com/ Grades K-12
    Used to convert PDF files into a flipping book that is easy to use.
     
    Manage and Organize 
  • BiblioNasium https://www.biblionasium.com/#tab/all-books Grades 4-12
    Social network students in grades 4 – 12 can use to set up virtual bookshelves and keep track of what   they’ve read, what they like, and what they plan to read.
    LitPick http://www.litpick.com/ Grades 4-12
    Provides free electronic books to students.
    padlet http://padlet.com/ formerly known as Wallwisher Grades 4-12.
    Using the idea of a blank piece of paper, you can put whatever you want on your wall by dragging and dropping documents and images. Way to showcase student work, easy to post things
    edcanvas (now known as Blendspace) https://www.blendspace.com/
    A connected space where students and adults can organize, present and share information.
    Workflowy https://workflowy.com/ Grades 6-12
    Easy to use outliner/organizer that also functions as a to-do list.  Create lists, organizing assignments, steps in a project.
     
    Social Networking and Communication 
    socrative http://www.socrative.com/ Grades 6-12
    Use multiple student devices into response systems. Good for engaging students in discussions, as well as the usual pre and post tests.
    QuadBlogging http://quadblogging.net/  Grades 3-12
    Connects students in four different schools. Great for group sharing on a variety of topics.
    Marqueed http://www.marqueed.com/ Grades 3-12
    Web-based platform for annotating images. Students can share their insight into content- area images
     
     
     Curriculum Collaboration  
    Standards for the 21st-Century Learner
  • 19Pencils http://19pencils.com/ Grades PreK-6
    Locating quizzes, lessons, assignments
    iCivics https://www.icivics.org/ Grades 3-12
    Game created by Justice Sandra Day O’Conner to help students learn the branches of government. Can be used by topic or playing time.
    Wonderopolis  http://wonderopolis.org/ Grades K - 12
    Great for the ‘informational text’ needed for the Common Core goals.
    Youngzine http://www.youngzine.org/ Grades K-8
    Current events
    Garbology http://www.naturebridge.org/garbology.php Grades K-8.
    Environmental Education curriculum
     
     
    Content Resources: Lesson Plans and More
  • Seriously Amazing http://seriouslyamazing.si.edu/ Grades 3-12
    Smithsonian Institute. 6 different characters help guide users to interesting content and questions about science.
    Edudemic http://www.edudemic.com/ Grades 6-12
    For students and teachers it's a one-stop-shop for forums, articles, ideas, and resources on everything technology.
    Science NetLinks  http://sciencenetlinks.com/ Grades K-12
    Website connecting K-12 teachers, students, and families to STEM resources produced by the American Association for the Advancement of Science including lesson plans, interactives, and reviewed Internet resources.
    TEDEd http://ed.ted.com/ Grades K-12
    TEDEd allows educators to create and share lessons built around YouTube videos
    Codecademy http://www.codecademy.com/ Grades 6-12
    Codeacademy has set out to create an online social instructional experience that teaches programming to people around the world.
    Digital Public Library of America http://dp.la/  Grades 6-12
    Wide selection of maps, photos, sounds, manuscripts, books—great for primary source information.



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